OCR Buddy
Gingerblatt · App development
A race calendar for the obstacle racing community, filled in by the racers themselves. Built for the client in 2016 and maintained ever since.
- 4.7★ on both stores
- One codebase, web and mobile
- Accounts, database sync, analytics
- Moderation built in
Website →
Offroad: Dead Planet
Rune Turtle · Game development
Our own. A physics-heavy offroader for PC, built on a vehicle engine we wrote ourselves.
- Soft-body tyres and drivetrain simulation
- Terrain that deforms as you cross it
- Component-level damage modelling
- All art, UI and mechanics in-house
Website →
Steam →
Tilt Brush commercial
The Motion Picture Company · Google
Rendering shaders and Maya tooling for a Google Tilt Brush commercial, plus support on set.
- VR rendering shaders to the director’s look
- Live VR motion brought into a renderable 3D space
- On-set hardware and software support
Commercial →
Loo Loo’s Alphabet
Whisper Productions · Children’s learning app
An alphabet app that adapts to the child using it, then went into a university study to prove it worked.
- Difficulty read from response time and answer patterns
- A gentle upward curve rather than fixed levels
- Tested live with children, in schools and at events
Website →
Published study →
Tic Stac Toe
Suspect · Multiplayer game
We took a prototype to a fully ranked multiplayer game, and wrote the server behind it.
- Live play, asynchronous turns, global ranking
- AI opponents to carry a young player base
- Accounts and chat across platforms
- Generated share images for the campaigns
The app is no longer published; the physical game is still going. The trailer shows the version we built.
Website →
Trailer →
Business automation
American Aeronautic MFG · Internal tooling
We automated a paper-and-spreadsheet workflow from inside the tools they already used, rather than selling them a system to maintain.
- Scripted into their existing spreadsheets
- Cut the errors that were costing real money
- Supported through testing and rollout
Website →
Shepherd Slaughter
Blindhack · Roguelike
Our first release, and the reason the company exists — we shipped it the year we founded.
- Procedural dungeons, monsters and a boss fortress
- Python and SDL2, sped up with Cython
- Archived on RogueBasin and the Internet Archive
The stores it launched on no longer exist. A modern re-release is not off the table.
Trailer →
RogueBasin →
Art & animation
Blindhack · 2D and 3D
Modelled, textured, rigged and animated in-house. Spin them.