Blindhack — home

Work

Since 2012, across a lot of domains.

Some favourites, oldest client first.

Five screens from the OCR Buddy app: a race calendar, an event detail view and the main menu.

OCR Buddy

Gingerblatt · App development

A race calendar for the obstacle racing community, filled in by the racers themselves. Built for the client in 2016 and maintained ever since.

  • 4.7★ on both stores
  • One codebase, web and mobile
  • Accounts, database sync, analytics
  • Moderation built in
A strip of screenshots from Offroad: Dead Planet showing trucks on red Martian terrain, a mission map and a character conversation.

Offroad: Dead Planet

Rune Turtle · Game development

Our own. A physics-heavy offroader for PC, built on a vehicle engine we wrote ourselves.

  • Soft-body tyres and drivetrain simulation
  • Terrain that deforms as you cross it
  • Component-level damage modelling
  • All art, UI and mechanics in-house

Tilt Brush commercial

The Motion Picture Company · Google

Rendering shaders and Maya tooling for a Google Tilt Brush commercial, plus support on set.

  • VR rendering shaders to the director’s look
  • Live VR motion brought into a renderable 3D space
  • On-set hardware and software support

Loo Loo’s Alphabet

Whisper Productions · Children’s learning app

An alphabet app that adapts to the child using it, then went into a university study to prove it worked.

  • Difficulty read from response time and answer patterns
  • A gentle upward curve rather than fixed levels
  • Tested live with children, in schools and at events

Tic Stac Toe

Suspect · Multiplayer game

We took a prototype to a fully ranked multiplayer game, and wrote the server behind it.

  • Live play, asynchronous turns, global ranking
  • AI opponents to carry a young player base
  • Accounts and chat across platforms
  • Generated share images for the campaigns

The app is no longer published; the physical game is still going. The trailer shows the version we built.

Business automation

American Aeronautic MFG · Internal tooling

We automated a paper-and-spreadsheet workflow from inside the tools they already used, rather than selling them a system to maintain.

  • Scripted into their existing spreadsheets
  • Cut the errors that were costing real money
  • Supported through testing and rollout

Shepherd Slaughter

Blindhack · Roguelike

Our first release, and the reason the company exists — we shipped it the year we founded.

  • Procedural dungeons, monsters and a boss fortress
  • Python and SDL2, sped up with Cython
  • Archived on RogueBasin and the Internet Archive

The stores it launched on no longer exist. A modern re-release is not off the table.

Art & animation

Blindhack · 2D and 3D

Modelled, textured, rigged and animated in-house. Spin them.

Also

Shorter jobs, same care.

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A photo-contest platform with uploads, judge accounts and scoring

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A 3D social web app, consulted onto a hard public deadline

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A diabetes management app, built alongside healthcare professionals

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UPS packaging automation, fitted into a system already running

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A yoga studio’s site, identity and logo

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A 30-year-old illustrated logo, modernised without losing it

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A musician’s site they can update themselves, maintained for years

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A generative system for 2D paint splatter, fully customisable